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Saturday, October 10, 2026
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Three Pokemon Games That Didn't Get the Appreciation They Warranted

In the wake of a taste of world peace courtesy of Pokémon Go, it's beyond doubt that the monster collecting series is about as mainstream video games in existence. The iconic Pikachu is just as identifiable as Disney's mascot, if not more so. The ongoing frenzy surrounding trading card values guarantees almost daily Pokémon news stories. You'd be difficult to find a Pokémon game that failed to move at least a couple million units. Even, fan-made Pokémon games go viral annually.

Yet despite that ubiquity and popularity, there are still Pokémon games that remain overlooked. These represent games that failed to receive their proper due, or were overshadowed by the excitement of the core series. They're Pokémon games stuck on ill-fated consoles or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that might have flourished if they had received follow-ups or modern remakes. Considering these factors, we won't be offering just one more recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Nevertheless, these might be these Pokémon games. So, before adjusting your spectacles and writing 'Well,' we can all acknowledge that these are Pokémon games for people with discerning palates, agreed?

Pokemon Ranch: The Relaxed Forerunner

Too many Pokémon games focus on the battling aspect of the series, and far too few of them highlight the everyday realities that would come with living with a companion. Admittedly, modern titles include minor mechanics like these in recent entries—you can pet, and feed your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is best seen as the precursor to Pokemon Home; that is, as a repository to store monsters from various titles. Critical reception from its release noted Ranch was a bad if not outright hideous game. I'm not here to dispute these notions, but it compels me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.

True to its title, the game takes place on a ranch where your personal Miis—get this—simply hang out with your pals. The interactions with Pokémon were basic, and a lot of the draw was watching what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of coexisting with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its complete potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life simulation.

Ranch came out well before Stardew Valley sparked the lasting craze of comfort gaming. It was prior to the proliferation of passive games, and the Let's Play normalization of viewing games you aren't playing. Most people never understood that Ranch's concept to watch your creatures as much as you play with them didn't mask a lack of substance. In truth, Ranch's attention to detail was so extraordinary, there's a live stream focused on running the game continuously. The streamer who runs the channel states that, after nearly two decades of experiencing the game, he even now has not seen all that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.

Pokemon Duel: The Tactical Tabletop Game Gone

Are you aware that Pokémon once had an licensed tabletop game with miniatures? Pokémon Duel was the 2016 attempt to adapt the tabletop experience in a more accessible format. Duel was also, sadly, one of Pokémon's first forays into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.

All of these questionable mechanics masked a tragic reality: Pokémon Duel was an superb tactical game with Duel anymore. "Words cannot describe how much I adored and miss this game," one YouTube comment states, seven years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of depth, approachability, design, and content in general," another commenter wrote. "I am convinced if it came out now people would be engaging with it more than GO and Pocket combined."

Unfortunately, Duel's early release was marred by connectivity problems. Technical problems, alongside Duel's predatory monetization model, gave people little reason to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual game board made for a fantastic strategic challenge for the handful of players who played Duel, but that board is also a daunting eyesore.

Pokemon: Magikarp Jump: The Whimsical Experiment

Image from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so absurd, it was verging on shitpost. And when we're dealing with a franchise where trainers venture forth with a team of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the fan culture around Magikarp.

Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a diverse range of the same type of monster. I know it's not feasible for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly complex or profound game, but the kernels of genius were there. Witty events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when 2026 GOTY season rolls around.


Given numerous core games and spin-offs, chances are that I omitted that one Pokémon game you totally love but contend that not nearly enough people played. I know that some people remember games like Pokemon Ranger or Pokémon Pinball with affection notwithstanding argu

About the author

Patricia Reilly

Lighting designer with over a decade of experience in sustainable and aesthetic lighting solutions for residential and commercial spaces.

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